DIGITAL GAMIFICATION IN ENGLISH LANGUAGE EDUCATION: A SYSTEMATIC REVIEW RESEARCH FROM 2020 TO 2025
Từ khóa:
Digital Gamification, ESL, Gather.Town, Wordwall, Kahoot, Quizizz, Padlet, Online Learning, Engagement, Learning Outcomes
Tóm tắt
This review gathers international, peer-reviewed research from 2020 to 2025, focusing
on Gather.Town and Wordwall, as well as well-known platforms like Kahoot!, Quizizz, Padlet, and
Socrative. The findings show that digital gamification substantially increases student participation, skill
development, and positive attitudes, particularly when combining different platforms to create engaging
learning environments. Challenges still exist regarding sustainability, access, and teacher training. This
review highlights research gaps and suggests future directions for enhancing gamified learning in English
language education.
điểm /
đánh giá
Phát hành ngày
2025-08-15
Chuyên mục
Bài viết