Thiết kế hoạt động trải nghiệm cho học sinh tiểu học theo định hướng giáo dục STEAM

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Từ khóa: Experiential activities; STEAM education; primary education

Tóm tắt

Experiential activities are compulsory educational activities for high school students. Performing the role of bridging knowledge of subjects with real life by mobilizing experience capital, synthesizing knowledge of subjects, their own ability to penetrate and solve practical problems, thereby developing the capacity and qualities of students. On the basis of applying Kolb’s experiential learning model, the technical design process and incorporating the lesson plan development process according to dispatch 2345/BGDDT-GDTH dated 07/06/2021 proposes the process of designing experiential activities for elementary students oriented to STEAM education with an example of designing a theme for grade 3 students according to educational orientation STEAM.

Tác giả

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Khoa Giáo dục Tiểu học, Trường Đại học Sư phạm, Đại học Thái Nguyên

điểm /   đánh giá
Phát hành ngày
2023-11-10
Chuyên mục
NGHIÊN CỨU ỨNG DỤNG