USING AZOTA TO DELIVER PRACTICE EXERCISES IN TEACHING VISUAL PROGRAMMING
Keywords:
Informatics, Teaching Methods, Teaching Programming
Abstract
One of the ways to practice programming skills for students is to manage the process of doing
practice exercises well. Azota is an application that supports online testing and assessment, and also
supports assigning and managing assignments during the teaching process. In this article, We propose
to use the Azota application to assign practice exercises to improve teaching effectiveness for the visual
programming module of students majoring in Informatics Education at Dong Thap University.