Designing games using a STEAM approach in organizing scientific discovery activities for children aged 5-6 in preschools
Keywords:
Game design, STEAM education, scientific discovery activities, game design according to STEAM approach in organizing scientific discovery activities
Abstract
The article mentions some basic concepts such as game design, STEAM education, some basic characteristics of STEAM education, the process of designing and organizing games for preschool children 5 - 6 years old according to STEAM education approach through KPKH activities.
điểm /
đánh giá
Published
2024-05-31
Section
APPLIED RESEARCH