A TECHNIQUE TO SIMULATE THE MOVEMENT OF A 3D HUMAN HEAD MODEL ACCORDING TO VIETNAMESE DIALOGUE
Abstract
In the field of virtual reality, the problem of simulating gestures, 3D head states is a topic that has received much attention because of its strong applicability in many real-life problems, such as building personal objects in movies, in systems of virtual broadcasters, virtual guides... The article is interested in the problem of simulating the movements of the 3D human head model following Vietnamese dialogue and the implementation contents with a sequential nature from 3D head modeling problems to control algorithms, transform the model. Specifically, the article presented how to build a 3D human head model, how to calculate transformation vectors based on individual syllable representations as well as model transformation over time, based on analyzing the content of the input Vietnamese dialogue to create the desired animation. The experimental results have proved the effectiveness of the proposed proposals and are the basis for moving towards more complete human simulation virtual reality applications.