EXPLORING THE IMPACTS OF GRAMMAR GAMIFICATION ON ADULT STUDENTS LEARNING ENGLISH LINGUISTICS AS A SECOND DEGREE AT A VIETNAMESE UNIVERSITY

  • Ngo Nguyen Thien Duyen
  • Nguyen Ha Thao Mi
Keywords: Gamification; Motivation; Grammar instruction; Qualitative research; Adult learners

Abstract

This study examines how gamification in grammar instruction affects motivation of adult learners in Vietnamese continuing education programs, concentrating on game features that motivate learning. Two-stage qualitative research was used: narrative frames and semi- structured interviews. Ten Vietnamese public university students studying English Linguistics were chosen. Researchers collected reflections of participants through narrative frames and then conducted semi-structured interviews to better understand their gamified grammar education experiences. Findings revealed that game components like points, levels, challenges, and social engagement motivate students by encouraging achievement, teamwork, and autonomy. Besides, the participants wanted to master grammar and appreciate it more. Gamification also made grammar lectures less boring, and gamification in grammar training could also increase learner engagement and motivation, primarily through individualized and interactive learning experiences. Accordingly, adult grammar teachers can use these findings to improve their methods.

điểm /   đánh giá
Published
2025-02-11
Section
EDUCATIONAL SCIENCE